Liquid Emotions — Amulet Instilling and Jewel Crafting
Liquid Emotions from Delirium behave unlike any other currency. They don’t roll affixes on gear — they carve an entire Notable passive onto an amulet, or stamp a guaranteed modifier onto a jewel. Think of them less as “make a better item” and more as pulling things off the passive tree and onto your gear.
Patch 0.5 changed how you use them substantially. The old flow of right-clicking one in your inventory anywhere is gone, and an entirely new use — jewel crafting — was added. Follow an older season’s guide and you’ll be stuck at step one.
The types of Liquid Emotion
There are 26 Liquid Emotions in total, in four groups.
1. The base ten, which form a ladder — three of one reforges into the next. Each also carries a Waystone/area effect.
| Emotion | Delirious | Secondary effect |
|---|---|---|
| Diluted Liquid Ire | 7% | 20% increased Magic Monsters |
| Diluted Liquid Guilt | 9% | 8% increased Pack size |
| Diluted Liquid Greed | 10% | 8% increased Rarity of Items found |
| Liquid Paranoia | 12% | 15% increased Rare Monsters |
| Liquid Envy | 15% | 30% increased Waystones found |
| Liquid Disgust | 18% | 30% increased Tablets found |
| Liquid Despair | 20% | 30% increased Simulacrum Splinter stack size |
| Concentrated Liquid Fear | 22% | Rare Monsters have 25% chance of an additional modifier |
| Concentrated Liquid Suffering | 25% | Unique Monsters gain 1 additional Rare modifier |
| Concentrated Liquid Isolation | 50% | none |
The naming trips people up constantly: “Diluted” and “Concentrated” are not tiers. They’re permanent parts of those specific items’ names. There is no such thing as “Concentrated Liquid Ire.”
2. Potent (3) — Potent Liquid Melancholy · Potent Liquid Ferocity · Potent Liquid Contempt. New in 0.5, all at 50% Delirious. They drop only from Delirious map bosses, and they carry jewel modifiers outside the normal pool plus 16 new Notables that don’t exist on the tree at all.
3. Ancient (10) — no area effect whatsoever. Their only purpose is crafting Time-Lost Jewels.
4. Ancient Potent (3) — the Potent modifiers, applied to Time-Lost Jewels.
Use 1 — Instilling a Notable onto an amulet
Every Liquid Emotion carries the line “Can be used at The Withered Willow to Instil Amulets with a Notable Passive Skill.” That’s the part 0.5 changed.
- The location is now fixed. You used to right-click from your inventory anywhere; now you use a device at The Withered Willow, the hub to the south-west of your Atlas starting position. Elder Madox unlocks it after you defeat five Delirium map bosses.
- Exactly three emotions, in a specific order. Order changes the result. Ire, Guilt, Ire is not the same as Guilt, Ire, Ire.
- To find a recipe, open the passive tree in game (P), hover the Notable you want, and hold Alt — the required combination appears. There are 864 instillable passives, so use this rather than memorising lists.
- Instilling a Notable you’ve already allocated on the tree does nothing extra. The whole point is grabbing nodes that are far away or unreachable for your build.
- One instil per amulet; re-instilling overwrites it. Can’t be used on corrupted, mirrored, or sanctified items.
A few exceptions exist. The unique amulet Strugglescream can have 3 additional instilled modifiers. The two amulet bases from the Loathsome Mire (below) grant two instilled Notables at the cost of −1 prefix or −1 suffix. And since 0.5, some non-amulet Delirium uniques drop with the Raven-Touched modifier, which makes them instillable.
Use 2 — Jewel crafting (new in 0.5)
Added in 0.5, and in practice this is the more frequent use. Right-click the emotion, then left-click a Rare jewel. No bench required.
It behaves like a Greater Essence: it removes one random modifier and adds one guaranteed crafted modifier. Which means the “one crafted modifier per item” rule covered in Basic Currency Crafting applies here too.
The detail most people miss: the jewel’s base determines which modifier you get. It isn’t random. The same emotion gives different guaranteed modifiers on Ruby, Sapphire, and Emerald.
| Emotion | Ruby | Sapphire | Emerald |
|---|---|---|---|
| Diluted Ire | 10–20% increased Armour | 10–20% increased maximum Energy Shield | 10–20% increased Evasion Rating |
| Diluted Guilt | 5–15% increased Fire Damage | 5–15% increased Cold Damage | 5–15% increased Lightning Damage |
| Diluted Greed | 5–15% increased Global Physical Damage | 7–13% increased Chaos Damage | 5–15% increased Elemental Damage |
| Paranoia | 5–15% increased Attack Damage | 2–4% increased Cast Speed | 2–4% increased Attack Speed |
| Envy | 4–6% of Mana Costs converted to Life Costs | 5–15% increased Spell Damage | 3–5% increased Cooldown Recovery Rate |
| Disgust | 5–10% increased Life Regeneration | Recover 1–2% max Mana on Kill | Recover 1–2% max Life on Kill |
| Despair | Gain 1 Rage on Melee Hit | 5–15% increased Crit Chance for Spells | 6–16% increased Crit Chance for Attacks |
| Conc. Suffering | +1–2 to Maximum Rage | 4–6% increased Area of Effect | 1–2% increased Movement Speed |
| Conc. Isolation | +1% Maximum Fire Resistance | +1% Maximum Cold Resistance | +1% Maximum Lightning Resistance |
Concentrated Isolation also works on Diamond for +1% Maximum Chaos Resistance. Concentrated Liquid Fear’s jewel modifiers are currently missing from public data, so they’re omitted here rather than guessed — check in game if you need them.
The Potent three add modifiers that don’t exist in the normal jewel pool. Two of them are the reason people chase Delirium bosses at all:
- Potent Liquid Ferocity — as a prefix, “40–60% increased Effect of Suffixes”; as a suffix, “40–60% increased Effect of Prefixes.”
- Potent Liquid Contempt — as a prefix, “+1 Suffix Modifier allowed”; as a suffix, “+1 Prefix Modifier allowed.”
Ancient emotions convert the same modifiers into radius-scoped versions for Time-Lost Jewels — e.g. Ancient Liquid Paranoia gives “Small Passive Skills in Radius also grant 1–2% increased Attack Damage.”