basic knowledge
Equipment

Base and unique gear data

1887 entries

Base items and uniques in one place. Search in Korean or English, and check defence values, attribute requirements, and granted modifiers on each entry.

Bases versus uniques

Base items are the blank template before any modifiers. Armour pieces come with fixed armour, evasion, or energy shield values and attribute requirements, and you add modifiers with currency. A better base raises the ceiling of whatever you end up crafting.

Unique items have a fixed name and fixed effects. Instead of rolled modifiers you get a set of guaranteed ones, and those effects often define a build outright. Gold entries in the list are uniques; grey ones are bases.

Unique pages show which base they are built on, and base pages list the uniques that use them.

Reading the numbers

Ranged values such as weapon physical damage display as 232~290–536~670. The first part is the roll range of the minimum damage, the second the roll range of the maximum. Fixed bases show a single number.

Attribute requirements are the minimum needed to equip the item. Items requiring two of Strength, Dexterity, and Intelligence sit between both archetypes.

Where the data comes from

Figures are collected from poe2db, validated against a schema, and stored. Korean names use the strings that actually appear in game. Anything that could not be verified is left blank rather than guessed.

When a patch adds items or changes values, the data is re-collected.