basic knowledge
0.5.2 6/12/2026

0.5.2 Patch Notes

BalanceDeliriumEndgameRunes of AldurBosses

The short version of 0.5.2 is “hurt less, earn more.” By raw entry count, monster damage nerfs dominate the notes; sitting opposite them is a substantial improvement to Tier 14+ Remnant rewards. Landing together, the two flip the 0.5.0–0.5.1 feeling that high tiers carried all of the risk and none of the payoff.

Delirium in particular is softened twice over. Unique enemies inside the fog have their toughness halved, and normal/magic/rare enemies deal only half the increased damage they used to. Where 0.5.1 trimmed Abyss elites, this patch trims Delirium wholesale — so a build you shelved because Delirium monsters were too tanky is worth retesting from here.

The Remnant changes are structural rather than numerical. Removing many 3-slot runic inscriptions at high tiers means high tiers now rarely roll the low-slot encounters at all, and the two new alloys arrive specifically as 8-slot rewards. The bargain of adding slots — tougher waves in exchange for better output — is drawn more sharply than before.

Bosses got wind-up and damage adjustments across both campaign and pinnacle content, but one deserves separate attention: Siora, Blade of the Mists had her blockability inverted — Cyclone became unblockable while Chaos Strike became blockable — so any guide that taught you when to hold block is now backwards. The 0.5.1 object-interaction regression (holding the button walked you toward objects instead of interacting) is also fixed here.

New content

  • New multichoice Keystone On the Wind — choose Azmeri Spirits with 50% increased Movement Speed OR Spirits that no longer dematerialise when no players are nearby.
  • New Necrotic Catalyst (+ Refined version) — adds Minion modifier quality to a Ring/Amulet via the Genesis Tree.
  • Two new alloys — Runefather’s Alloy and Runebinder’s Alloy — as 8-slot runic inscription Remnant rewards.
  • Ten new Omens added to Queen’s Rituals (Mysterious Rites).

Atlas passives

  • Partial Translations redesigned: now “Randomly gain between 0 and 40% increased effect of Explicit Modifiers on Tablets.”
  • Mortuary Map now lets you replace a Limb (Atziri’s-Temple style) after the map boss.

Skills & gems

  • Zarokh’s Gift now grants a Sinister Jewel Socket (was a plain Jewel Socket).
  • Ice Storm / Lightning Storm notables reworked (15% reduced chill/shock on you + 15% increased magnitude you inflict).
  • Bitter Dead base crit now 12%.
  • Recovery fix: Vaal Pact / Cat O’ Nine Tails / Indigon no longer block recovery from checkpoints, healing wells, and levelling up (Lich’s Eternal Life still blocks all recovery).

Balance (bosses & Ascendancy)

  • Spirit Walker Bear Spirit presence radius 4m → 8m (~4× area).
  • Siora, Blade of the Mists: longer wind-ups; Cyclone now unblockable but Chaos Strike blockable; reduced lightning/cyclone/melee damage.
  • Jamanra, the Abomination life reduced ~17%; damage nerfs to Veynar/Malgor/Serath; Azmadi dashes can no longer hit twice.

Endgame (Runes of Aldur & monsters)

  • Tier 14+ Remnant rewards significantly improved; many 3-slot runic inscriptions removed at high tiers.
  • Bond Rune reworked (fewer Rares, more modifiers per wave); Prismatic Rune reworked (no longer Always Shocks; reduced monster resistances).
  • Runemastered basetype buffs (e.g. Ornate Ringmail now 725 Armour / 206 ES / 130 Ward).
  • Delirium: unique enemies in fog have toughness halved; normal/magic/rare enemies deal half the increased damage.
  • Broad monster damage nerfs across Abyss, Ritual, and Delirium (Blackblooded Elite, It That Hates chaos beam, and more).

Bug fixes & QoL

  • Fixed the 0.5.1 object-interaction regression (holding the button moved you toward objects instead of interacting).
  • Fixed Unique items from Pinnacle Bosses not going to the map owner.
  • Fixed Conductive Runes dealing no damage with some two-handers; Devour can no longer consume living players. Three client + four instance crashes fixed.

Official patch notes