basic knowledge
0.5.1 6/5/2026

0.5.1 Patch Notes

AtlasPassivesGemsBalanceBug Fixes

Arriving a week after the big update, 0.5.1 is a clean-up pass. Most of its entries go toward things 0.5.0 had switched on but that weren’t actually working: Breach’s Tear Open the Rift could not be allocated at all, Breach monster density wasn’t feeding into the kill counter, and the Olroth’s Resolve flask had the wrong effect attached to it.

One cluster does point in a clear direction, though. Cold/Lightning/Fire Attunement, Ice Bite, and Innervate all had their “Attacks only” restriction removed at once. That means the same support gems can now go into spell builds, which corrects the 0.5.0 situation where a large slice of the support-gem pool was effectively attack-only. The 40 new Elemental passives placed near Jewel Sockets widen the tree side of the same problem.

Monster changes read as picking off the specific things killing you in early endgame. Elite Abyss monsters lost life and damage, Shepherd of the Pit’s Lightning Tendrils lost 70% of their damage, and Harano lost 28%. Note the trade, though: Elite Abyss monsters also had their loot and experience cut, so farming routes that specifically hunted them are worth less than before.

The Atlas side is quietly substantial — 24 new passives at the top of the tree, and more points from Fortress Towers, Gateways, Enigma Chambers and Halls. Because anything you already completed is granted retroactively on login, an account that pushed Fortresses in 0.5.0 will find spare points waiting without doing anything.

New content

  • New Lineage Support Gem Atziri’s Communion — lets Persistent Skills reserve Life instead of Spirit.
  • 40 new Elemental Passive Skills added near Jewel Sockets (mainly the Sorceress/Witch and Druid areas).
  • Revered Vestments (Runemastered) redesigned to grant 10–15% increased Energy Shield Recharge Rate.

Atlas passives

  • 24 new Atlas Passives added to the top of the tree (affecting individual biomes).
  • Fortress Towers, Gateways, Enigma Chambers, and Halls now award more points (retroactively granted on login).
  • Tear Open the Rift (Breach) is now multichoice; fixed it being unallocatable.
  • Delirium Fog can no longer spread to maps that grant Atlas Passives.

Skills & gems

  • Cold/Lightning/Fire Attunement supports are no longer limited to Attacks — now “Gain 25% of Damage as Extra [element].”
  • Ice Bite I/II and Innervate no longer limited to Attacks.
  • Empowering Infusion 30→35% Spell Damage; Principal Infusion 20→30% duration; related small passives 12→15%.
  • Conductive Runes base crit 7%; Repulsion’s triggered wave base crit 6%.

Balance (Ascendancy & monsters)

  • Archon of Chayula no longer disables elemental damage while active.
  • Lich – Eternal Life no longer prevents Life Reservation; Gemling Legionnaire Stampede +20% AoE.
  • Monster nerfs: Elite Abyss monsters reduced life/damage/loot/xp; Shepherd of the Pit Lightning Tendrils 70% less damage; Harano 28% less damage, 20% less life.
  • Breach: monster density now correctly increases count; Vruun spawns after all rares are killed.

Bug fixes & QoL

  • Tidal Rune waves no longer knock you back during Remnant encounters.
  • Olroth’s Resolve flask fixed — “Regenerate 2.5–5% of max Runic Ward per second” + Guard equal to current Runic Ward on end.
  • Fixed The Bodach phase orbs dealing no damage and The Aberration webs not clearing on death.
  • Controller: open Trade from the market panel, plus pseudo-stat summaries and sorting. Multiple client/instance crash fixes.

Official patch notes