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Recipes

Resource Categories and Refiners — What to Gather, Where to Process

Basic KnowledgePublishedUpdated

In No Man’s Sky a refiner isn’t just a processing station. It does three jobs: it purifies, multiplies, and creates materials you can’t mine at all. This page starts with how resources are categorised, then covers the refiner types and the verified core recipes.

Older guides often use an “Oxides / Silicates / Isotopes” classification — that’s the 2016-era system and it’s obsolete. What follows is the current one.

The actual recipes and the loops that multiply resources are in Refining Recipes.

Resource categories

Resources are grouped by division. The ones a beginner actually needs:

DivisionExamplesRole
MetalFerrite Dust, Pure Ferrite, Magnetised Ferrite, Silicate PowderThe backbone of building
FuelCarbon, Condensed Carbon, OxygenFeeds every duplication loop
Localised Earth ElementsParaffinium, Pyrite, Ammonia, Uranium, Dioxite, Phosphorus, Basalt, Crystallised Helium, LithiumTied to planet type
CatalystSodium, Sodium NitrateCharges shields and hazard protection
StellarCopper, Cadmium, Emeril, Indium, QuartziteTied to star colour; feedstock for Chromatic Metal
Asteroid resourcesTritium, Silver, Gold, PlatinumSpace-only mining; warp fuel and trade goods
FloraFrost Crystal, Solanium, Star Bulb, Cactus Flesh, Gamma Root, Fungal Mould, Kelp SacPlant harvesting
Special / junkRusted Metal, Tainted Metal, Chromatic Metal, Nanite ClusterSalvage and recycling

Note especially that Localised Earth Elements are locked to planet types — Paraffinium on lush worlds, Ammonia on toxic, Uranium on irradiated, Dioxite on frozen. If you need one, you go find that type of planet. Stellar resources work the same way, tied to yellow, red, green, blue, and purple stars.

How to gather

  • Terrain manipulator and mining beam — buried deposits, rocks, cave minerals (Cobalt), underwater (Salt, Chlorine).
  • Some require an Analysis Visor scan first — without scanning, the secondary resource won’t drop.
  • Crystal colours — blue crystals are Di-hydrogen, red are Condensed Carbon, yellow are Sodium Nitrate.
  • Asteroids — Tritium plus Silver, Gold, and Platinum.
  • Hotspots — find them with the Survey Device, then place a Mineral or Gas Extractor for passive income.
  • Atmosphere Harvesters — collect Sulphurine, Radon, Nitrogen, or Oxygen depending on the planet type.

The five refiners

People often say “three refiners,” but there are five. The number of input slots decides which recipes you can run.

RefinerInputsFuelNotes
Portable Refiner1Yes (100 Carbon or 34 Condensed Carbon)Recipe always known; can be picked up
Personal Refiner1YesExosuit tech from the Space Anomaly
Personal Refiner Mk22YesExosuit tech
Medium Refiner2NoBase building; can’t be picked up (dismantle only)
Large Refiner3NoRequired for 3-slot recipes

The key difference is fuel. Portable and personal refiners keep eating Carbon, while the Medium and Large ones you build at a base need none — so do your serious duplication at a base. The freighter’s Refiner Room and the corvette’s Refiner Unit also work as 3-slot refiners.

Two cautions: Medium and Large refiners can’t be reclaimed, only dismantled. And a leftover item in the input that doesn’t match a recipe can be consumed with no output, so check before clearing.